Grand ages rome city blocks
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The slave market converts some of your slaves into an area resource, making slave labor available to all buildings in its radius. They're a flow resource in that you have a certain number of them that arenas and slave markets can consume. Slaves are strange in that they're like a flow resource and an area resource. Thus, you can get a lot of recruits by simply building a lot of equites houses, but if you build them willy-nilly, you may have a tough time giving them enough jobs to avoid triggering the Unemployment city state. Recruits are produced by equites houses, 10 per house. It is among the least valuable flow resources, as it is used only by inns and certain types of auxilia. Having a wheat farm near a pig farm will increase the pig farm's output. used by granaries and farmer's markets to provide food to nearby buildings, or by water mills to produce flour. Stone is used to construct and maintain equites houses, walls, and several other buildings. Its only use aside from trading is the tavern (though butcher's shops are also useful for the food satisfaction they produce). In addition, a large amount (10) is required by artisans' markets. It is consumed by patricians (2 per house), and a shortage of oil will cause patricians to leave your city until the shortage is resolved. Unlike most other farms, though, the supply does not increase much with each upgrade. The former provides sausages as well as a small amount of food satisfaction the latter provides a good amount of food satisfaction (but also requires wheat). Meat is used by butcher shops and farmer's markets.
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Marble is used to construct and maintain patricians' villas and many religious/monumental buildings. Lumber is produced by the lumber mill and used to construct and maintain insulae and other buildings. Linen is produced by flax farms and turned into cloth by the tailor shop. Iron's only use aside from trading is to build and maintain military units. They are consumed by equites (2 per house), and a shortage of goods will cause equites to leave your city until the shortage is resolved. Goods are produced by insulae with a food happiness of at least 50, and also by artisans' markets. Turned into bread by the bakery (which also produces food satisfaction) and also used by the tavern. They are consumed by patricians (2 per house), and a shortage of cloth will cause patricians to leave your city until the shortage is resolved. Its only use aside from trading is the inn (though bakeries are also useful for the food satisfaction they produce).īricks are produced by brickworks and used to construct and maintain insulae and many other buildings. With the remaining meat surplus you can build two more farmer's markets, or you might consider building a butcher's shop.īread is produced by the bakery. The market consumes 4 meat, so now your city has 8 meat. Now let's say you build a farmer's market. Thus, your city has 12 meat, and this number will not change until (for instance) you build another pig farm or you build something that consumes meat. You build a pig farm, and this particular farm is producing 12 meat. Let's say at first your city has no meat. They are not stockpiled, so your resources will not increase with time. Flow resources are available anywhere in the city. Most of your resources are flow resources. Still, if you take a lot of time to think without pausing the game, it could come in handy. (You know when 30 minutes have passed when your city enters the Ancient city state.) Thanks to your 5% interest, you are likely to already have far more denarii than you could possibly know what to do with by that point in the game. They do have one talent that you may find entirely useless: you can get a bonus of 15,000 denarii 30 minutes into the game. Their extra trade routes are also quite handy.
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(However, you must exercise caution: you will pay 5% interest if you're in the red.) With even a modest source of income from trade or temples, any monetary concerns are likely to disappear very quickly. There is no cap, and it is not at all unusual to see treasuries above 100,000 denarii (far more than you could ever need) if the scenario drags on long enough. The Valerii's most powerful talent, and it comes along quite early, is their ability to get 5% interest on the city treasury. This is the only real difference among the families, but it is not at all insignificant! One third of the talents available to you depend on the family you pick.
Grand ages rome city blocks free#
3.17 When your first five buildings are free.